class Bal_Magnum44Fire extends SRCritStrikeFire;

defaultproperties
{
	 MaxPenetrations=1
	 PenDamageReduction=0.40
	 BaseCritStrikeChance=0.08

     FireAimedAnim="Iron_Fire"
     RecoilRate=0.070000
     maxVerticalRecoilAngle=1200
     maxHorizontalRecoilAngle=200
     FireSoundRef="KF_RevolverSnd.Revolver_Fire_M"
     StereoFireSoundRef="KF_RevolverSnd.Revolver_Fire_S"
     NoAmmoSoundRef="KF_HandcannonSnd.50AE_DryFire"
     DamageType=Class'DamTypeMagnum'
     DamageMin=105
     DamageMax=105
     Momentum=15000.000000
     bWaitForRelease=True
     bAttachSmokeEmitter=True
     TransientSoundVolume=1.800000
     FireLoopAnim=
     FireEndAnim=
     TweenTime=0.025000
     FireRate=0.150000
     AmmoClass=Class'Bal_Magnum44Ammo'
     AmmoPerFire=1
     ShakeRotMag=(X=75.000000,Y=75.000000,Z=400.000000)
     ShakeRotRate=(X=12500.000000,Y=12500.000000,Z=10000.000000)
     ShakeRotTime=3.500000
     ShakeOffsetMag=(X=6.000000,Y=1.000000,Z=8.000000)
     ShakeOffsetRate=(X=1000.000000,Y=1000.000000,Z=1000.000000)
     ShakeOffsetTime=2.500000
     BotRefireRate=0.650000
     FlashEmitterClass=Class'ROEffects.MuzzleFlash1stKar'
     aimerror=40.000000
     Spread=0.009000
     SpreadStyle=SS_Random
}
